
The Incredible Machine is a classic DOS puzzle game first released in 1993 by Dynamix and Sierra On-Line. It tasks players with constructing whimsical Rube Goldberg-style contraptions to complete deceptively simple tasks—like popping a balloon or getting a ball into a basket. With its inventive physics, creative problem-solving, and an endless sandbox mode, it became a hallmark of educational and entertainment gaming blended into one delightfully complex package.
How to play The Incredible Machine
Objective and Gameplay
The main goal in The Incredible Machine is to complete puzzles using a predefined set of mechanical parts. Each level gives you a specific task, such as “light the candle” or “put the basketball into the hoop.” To do this, you must strategically place the available components—pulleys, belts, fans, cats, mice, lasers, etc.—to form a functional machine that solves the problem in a fun, needlessly complex way.
Controls & Interface
- Mouse (Desktop): The game is entirely mouse-driven. Click and drag parts from the parts bin onto the workspace.
- Keyboard (Optional): Function keys and shortcuts are used to rotate parts, access menus, or run/reset the simulation.
- Emulated DOS Play (on Desktop): Best experience with mouse; fullscreen available in some browsers.
- Mobile: May offer drag-and-drop functionality, but precise placement is harder—recommended only for tablets.
Puzzle Mode vs. Freeform Mode
Puzzle Mode features a series of increasingly complex tasks that challenge your understanding of physics, logic, and the strange behavior of game elements (like cats chasing mice or balloons floating upward).
Freeform Mode lets players build their own machines without constraints—perfect for experimentation or designing puzzles for friends.
Physics Engine
The game uses a deterministic 2D physics simulation engine, meaning every puzzle works the same way every time. It accounts for:
- Gravity
- Air pressure
- Object mass and velocity
- Interactions between living and non-living elements (e.g., mice run toward cheese, cats chase mice)
Winning and Scoring
There’s no traditional scoring system. Success is binary: either your machine accomplishes the task or it doesn’t. You can test and tweak your design endlessly before submitting your final solution.
FAQ
What is the main objective of The Incredible Machine?
To solve puzzles by assembling a Rube Goldberg-style contraption from a limited set of parts, achieving simple goals through overly complex means.
Who developed the game?
The game was designed by Kevin Ryan and developed by Dynamix, with publishing by Sierra On-Line.
What kind of objects can I use in the game?
You can use mechanical parts like gears, belts, fans, trampolines, ropes, lasers, as well as quirky items like cats, mice, and bowling balls.
Does the game use realistic physics?
Yes, the simulation is deterministic and models elements like gravity, pressure, and object interaction. It doesn’t use random elements, ensuring repeatable outcomes.
Can I create my own levels?
Yes! The freeform mode allows for complete creative freedom. You can build your own puzzles and contraptions to challenge yourself or others.
Is there a time limit in levels?
No, there’s no time limit. You can experiment and adjust your machine as long as needed until the goal is met.
Can I rotate and flip parts?
Yes, most components can be rotated or flipped to fit into your design. Use the mouse or function keys to manipulate them.
Are there multiple ways to solve each puzzle?
Absolutely! That’s one of the game’s greatest strengths. Each level can often be solved in several creative ways using different configurations.
Is the game suitable for kids?
Definitely. It encourages logical thinking and creativity while maintaining a fun and non-violent tone. It’s often used in educational settings.
Is The Incredible Machine still relevant today?
Yes! Its unique gameplay has influenced many modern puzzle and physics-based games. Its spiritual successor, Contraption Maker, was released in 2014 by the original developers.
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